ConQuest Avalon Convention!

ConQuest Avalon Convention!

Heading off to Taiwan to do some demos (yes, you’re not reading this wrong) soon, so I’m keeping this one short.

Brendan and I had a great time at ConQuest Avalon (thanks to Mike O’Brien for inviting us and giving us a table for the whole weekend) this past weekend, and we just wanted to share some photos and some thoughts.

Anatomy of an Illustration

Anatomy of an Illustration

How should I say this? Well, we were caught, and we are guilty…

Let me rewind to the beginning. One of the goals of designing Omicron Protocol, for Brendan and I, is to make sure the game is as representative as possible of the diverse group of people we have living in a modern (even futuristic!) multicultural big city. We have spent a lot of time thinking, planning, and doing a lot of research into cultures, genders, races, orientations, etc… that we originally knew nothing about, just to make sure that the characters we add to the game are not caricatures or stereotypes of a certain group of people.

A New Modus Operandi

A New Modus Operandi

My current painting project is like no other in my experience. I am painting our first metal miniatures to use in photos and videos on our Kickstarter page. I’ve submitted models in competitions before but this is a unique sort of pressure, this is for all the marbles! I really want to push myself to do the best that I can. With that in mind I need to take an honest look at my strengths and - more importantly - my weaknesses.

Game Design Thoughts #4 - Arts & Crafts Night (aka 2D Terrain)

Game Design Thoughts #4 - Arts & Crafts Night (aka 2D Terrain)

One of the biggest decisions Brendan and I had to make with Omicron Protocol was whether we should have a hex-based board or not. “Traditional/hard-core” minis games usually is just on a mat/board/table where the boundaries are defined and that’s it. You throw whatever terrain you can find or buy, and use all sorts of cool rulers to measure and move your armies/teams across the board. Going hex-based was a tough decision, but brought lots of rewards, including but not limited to:

Game Design Thoughts #3 - The Dominoes Keep Falling

Game Design Thoughts #3 - The Dominoes Keep Falling

In the last 2 “Game Design Thoughts” series, I talked about how small changes affect a lot of things, and then how our changes to the CYMS took almost 2 weeks of intense internal playtesting to get right. Well, as the title of this post suggests, some of our seemingly non-impactful changes greatly affected the balance of the factions again.

The Draft Rulebook is Written!

The Draft Rulebook is Written!

This will be a short one, since we’ve been writing this rulebook for way too long!

As we prepare for the next important step of the game development, getting the first draft of the rulebook written is crucial for beginning blind playtests and rules illustrations. Without blind playtests, we would never know if Omicron Protocol can be learned by new players without any help from the designers.

Metal Miniatures

Metal Miniatures

WHY METAL?

We started with this very helpful article which does a great job of breaking down the pros and cons including estimated costs of pewter, resin, and ‘board game plastic’. There are a few considerations when choosing material - the most important for us being cost because we are self-funded -but there is also ease of assembly, level of detail, and physical integrity. Our initial thought was pewter but we decided to weigh our options.