Many of you have heard us talking about this in passing, some have seen them in the wild, so to speak, and enthusiastic visitors of our website have seen them posted in the past week. But today, we would like to announce the 3rd team that we have designed, the Animals! Big thanks to Amit Thulasidasan for the character art and Viktor Kolodiazhniy for the faction logo.
I’ve been trying to take my time to make our first run of metal models look as good as I can so we can take photographs and videos to build our Kickstarter page and attract people to our game over the next few months. It fits well with a long-time personal goal of mine: learn to paint non-metallic metals (NMM). On the other side of the coin is the mounting pressure to get it done already
It’s no secret that painting black on miniatures is hard. I learned a few tricks at GenCon, the two that stick with me are: highlights should be about 1/2 the size of normal highlights, and highlighting from black to grey often just ends up looking grey - it is best to tint your black highlights with another color like blue (cool) or brown (warm). Very few things in life are truly pitch black, tinting blacks can help differentiate materials on a model and reflect the world around the miniature.
Just doing a quick one here. We are officially on v0.2 of the rules now, after Brendan and I spent 7-8 hours together doing another pass of it and merging edits and suggestions from our volunteer editors.
Speaking of which, we want to give a HUGE THANKS to Alex Villagomez and Brian Zavoda for taking time to read through and give comments/edits to 50+ pages of rules! Without their help, we would not have been able to do all the edits that we’ve done and progress to the first big version update (v0.1 to v0.2) of the rules.
I’ve had an airbrush for a while but I could never seem to get it to work for me. I read all about how to use my airbrush, how to clean it, what consistency to get the paint (milk). I did have some success, well ONE success: base-coating my palm fronds for my Guild Ball Fisherman’s goal. Even then the resulting mess and frustration was hardly worth the effort. But in the back of my mind I know I need to learn this skill if for no other reason than to improve my horrible zenithal priming method.
Heading off to Taiwan to do some demos (yes, you’re not reading this wrong) soon, so I’m keeping this one short.
Brendan and I had a great time at ConQuest Avalon (thanks to Mike O’Brien for inviting us and giving us a table for the whole weekend) this past weekend, and we just wanted to share some photos and some thoughts.