Our WIP this week is our Kickstarter campaign. We spent many hours in the last couple of weeks solidifying numbers, creating graphics, writing about all the details of our game and campaign, and then ruthlessly cutting half of it away. We really hope you like the results!
In the midst of getting our Kickstarter set up for May 20 I completely abandoned Bernie and spent all weekend in a painting class. It was a much needed mini vacation for me. It was intense and exhausting but I started the week with my mind refreshed. The class was taught by Sergio Calvo Rubio. If you don’t know the name and you’re a fan of painting miniatures you should check out his amazing works, I’m sure you will be inspired.
We’ve been working furiously to get everything ready for our Kickstarter launch date, May 20. Among the most important things we want to accomplish is our Tabletop Simulator mod so that people can try our game for themselves or playtest with friends and family around the world. The bare minimum is done, which just includes uploading all of our cards, mat, standees, and tokens. Now we want to make the experience of playing as painless as possible.
We have done a lot of thinking over the last few months about what kind of game Omicron Protocol is. We started our journey by standing on the shoulders of giants. We knew we wanted to make a game to rival our favorite games in the genre that brought us together as friends, games like Guild Ball, X-Wing, and Malifaux. We wanted unique characters, small scale skirmish, competitive balance, and most of all a minimum of negative play experiences.
Howdy! Alright, this post is super late, since the JoCo Cruise happened in March, but better late than never right?
As some of you may know, JoCo Cruise is the “Jonathan Coulton” cruise for games, writing, art, crafting, and all sorts of geekdom. When I went for the first time last year, thanks to good friends Geordan and Audrey telling me about it, all I knew about it was that it was a “board game cruise”. Board games for 7 days straight on a boat with unlimited food? YES PLEASE!
Ok, it’s been a LONG while since I wrote a regular blog. Do you guys miss me? ;)
Well, Brendan and I have been crazy busy demoing as well as streamlining any “kinks” in the rules where it causes our demo-ers and playtesters to go “huh?” Since we did so many rounds of playtests at Adepticon, we were able to come up with some pretty neat rules simplification that led to the new PRINT AND PLAY V1.3! After playtesting these rules a little bit, we definitely feel that the game is much smoother and easier to learn and play. We hope you will try it out by downloading it and giving us feedback in the survey links we have in the “READ ME FIRST” PDF file.
Our schedules are getting hectic as we get closer to summer and our Kickstarter campaign. I say that not just excuse myself for being a day late but also to excuse myself for not have anything very cohesive to write about. There are some projects I have been working on that fit into the WIP Wednesday theme: I have been porting our game to Tabletop Simulator, and I finally started painting our updated Pai sculpt.
The demo board drew a lot of attention at Adepticon. To be honest, I think we would have been overlooked completely if we didn’t have it because every table was exquisitely decked out with terrain. Ours stood out a little bit from the rest because it was the only 3d hex surface to be found outside of the Aristeia! demos in the vendor hall.
We made huge progress last week, in the space of an hour the task of completing this board in time for Adepticon went from seemingly impossible to nearly accomplished. Unfortunately, the picture was a little deceptive, as always the Devil’s in the details. In order for the demo board to be useful we needed to make a bunch of terrain. We got a little head start last week with some 3-hex bushes but we wanted all the terrain required for the scenarios in the rulebook, and we wanted some variety.