Finally a week of calm after 3 big demo events within a 10 day period. As many of you know, expecially those who follow us in our social media groups (@omicronprotocol on FB, Twitter, and Instagram), Brendan and I have been busy running between cons and demo events over the past 2 weekends. It has been tiring spending that much time in the airport (especially when a flight gets delayed for 3.5 hours!) and doing non-stop demos, but like always, it has been very rewarding.
It’s time for another entry of “Game Design Thoughts”!
This time, we’ll focus on the Animals faction, which we just revealed last week officially. As many have seen, we’ve started playtesting them again, after putting them away for a few months. Before we stopped testing them last time (September 2018 time frame), they were balanced against both the Peacekeepers and Survivalists. Since then, we’ve definitely made some changes to the game, namely to the CyMS, and we made the Peacekeepers’ range strength a lot higher over the last few months. So we thought, “Animals should be balanced, if not too weak now, against the PK.”. Boy were we wrong!