I had another very fun painting session on the Epic Duck Studios twitch stream on Sunday. I took some time to catch up on base coating during the week so I was able to get right into really defining volumes on the model. I’ve been focusing on improving my painting in a lot of areas, with special attention on creating greater contrast. With that in mind, I’m pretty happy with how the shadows on the horse and the red jacket are turning out.
Many of you have seen some preview art of a few members of the Red Dragons, or heard us talking about them. Well, we can finally officially announce them now that the art for all 6 starting characters are complete, thanks to our amazing artist Viktor Kolodiazhniy (and Tania Gomes for putting the “group photo” together).
I had a really fun time painting last Sunday on the Epic Duck Studios twitch stream. I must have been talking too much because halfway through the show I looked down and realized I had base coated 1/2 the horse, shaded the underside, and blended the brown and white of his hooves. I hadn’t even touched Lance himself by the end of the show! All this after discussing at the top of the show how I usually paint a model in the order it would get dressed: skin, undershirt, pants, jacket, etc…
Just a couple models left to go before we have 2 complete sets: Seeker and Lance. I am working as hard as I can on this second set because they have to be my best photogenic models ever. But I also have to get them done because we need photos sooner than later. We have a date with a photographer February 23rd and we are going to be at LVO the weekend of the 8th and Orccon the next week. That gives me next weekend and whatever time I can scrounge up during the week.
I mentioned last week that non-metallic metals are easier to learn for me on our models because there is very little metal to paint. If I’m painting a belt buckle and it looks wrong it’s a matter of a few seconds to start over and try something new. It takes a little longer for a rifle or a knee pad, but I find these are not too discouraging as well. This week I started on Flash, and Flash has the biggest piece of metal in the game so far - his drone.
It’s time for another entry of “Game Design Thoughts”!
This time, we’ll focus on the Animals faction, which we just revealed last week officially. As many have seen, we’ve started playtesting them again, after putting them away for a few months. Before we stopped testing them last time (September 2018 time frame), they were balanced against both the Peacekeepers and Survivalists. Since then, we’ve definitely made some changes to the game, namely to the CyMS, and we made the Peacekeepers’ range strength a lot higher over the last few months. So we thought, “Animals should be balanced, if not too weak now, against the PK.”. Boy were we wrong!
Painting our models has been a great way for me to start learning NMM. The near-future urban setting has dictated the style of the models, which means the metallic bits are limited to a few small parts of the model, as opposed to many miniature lines out there that are composed of suits of armor, swords and shields, etc, which can be very daunting when you’re not quite sure what you’re doing. I’ve taken a few less successful stabs at painting NMM where I just bit off more than I could chew.
Many of you have heard us talking about this in passing, some have seen them in the wild, so to speak, and enthusiastic visitors of our website have seen them posted in the past week. But today, we would like to announce the 3rd team that we have designed, the Animals! Big thanks to Amit Thulasidasan for the character art and Viktor Kolodiazhniy for the faction logo.
I’ve been trying to take my time to make our first run of metal models look as good as I can so we can take photographs and videos to build our Kickstarter page and attract people to our game over the next few months. It fits well with a long-time personal goal of mine: learn to paint non-metallic metals (NMM). On the other side of the coin is the mounting pressure to get it done already