Day 3 - The Escape
After the “hacking” is complete, the resulting EM Noise burst attracts a horde of CyMS converging on the tower. Everyone must get out of the tower and escape the area to survive!
Competitive Mode
Goals of the Scenario
Escape the Comstock Tower and get out of the area!
Rules
Special Rules
At the end of the Activation Phase of rounds 1 & 2, before CyMS Spawn, and starting with the first player of this round, players perform Sidestep 2 with each of their characters; this is performed one character at a time, in any order, and alternating squads as during the Activation Phase.
Characters that are stunned or KO’d are skipped and do not perform this Sidestep.
CyMS Spawn
Round Spawn = 4.
Scoring VPs
Scenario Objective(s)
(Once per game per character) When a character ends its activation in the Outside Area = 1 VP.
(Once per game per character) When a character ends its activation in the Escape Zone = 1 VP.
Remove that character from the board after scoring this VP.
Non-friendly character KO’d = 1 VP.
KO 5 CyMS = 1 VP.
Scenario Objective Interaction(s)
None
End Game Criteria
3 Rounds.
Tiebreak Rules
Most Scenario Objectives scored.
Most characters KO’d.
Most CyMS KO’d.
Solo/Cooperative Mode
Goals of the Scenario
Escape the Comstock Tower and get out of the area!
Rules
Special Rules
At the end of the Activation Phase of rounds 1 & 2, before CyMS Spawn, and starting with the first player of this round, players perform Sidestep 2 with each of their characters; this is performed one character at a time, in any order, and alternating squads as during the Activation Phase.
Characters that are stunned or KO’d are skipped and do not perform this Sidestep.
CyMS Spawn
Round Spawn = 4.
Scoring VPs
Scenario Objective(s)
(Once per game per character) When a character ends its activation in the Outside Area = 1 VP.
(Once per game per character) When a character ends its activation in the Escape Zone = 1 VP.
Remove that character from the board after scoring this VP.
Character KO = -2 VP.
KO 5 CyMS = 1 VP.
Scenario Objective Interaction(s)
None
Scoring Goal
Easy Mode: 2 VP in 2 rounds.
Normal Mode: 3 VP in 3 rounds.
Hard Mode: 4 VP in 3 rounds.
Nightmare Mode: 4 VP in 3 rounds.