So we’ve talked about how we create a character and how we use the Genesys RPG system to help us fill out the details of our worldbuilding for Omicron Protocol. Now I’m going to give everyone a little bit of a background on WHY we spend this much time and effort creating, researching, and writing (through our awesome writer, Nick Brown) about each character.
Pining for an RPG
Early this year I was working myself into a frenzy of wanting to play an RPG. It's been a few years since my old Edge of the Empire campaign died off, since then I've run a couple one-shots of Age of Rebellion, the D&D 5e beginner box when it came out. Snacks, I was starting to feel really hungry.
Fast 15-30 min demos that we can give at conventions and events, and
A single sheet version of the rules that teaches new players who eventually buys the game and want to learn the basics quickly.
So the last few nights we've been writing a lot. Mostly writing the 1st draft of our rules. Today, while working with our writer, Nick Brown, we realized that to do more world building (that'll be in another series of posts later), we had to get all the outlines of our characters for the first few factions written out for him to reference and add into the world story.
It's crazy how fast a month goes by! KublaCon just ended and now it's time for RageCon in Reno, NV. Brendan and I have been looking forward to this Con for a while now, simply because the organizers seem very on-top of everything, the signup system is super easy to use, and the Game Lab organizers were very welcoming from day 1. It's a smaller Con, but those are often the best because it's just that much more intimate and you really get to meet some great gamers.