Painting Artemis and Gadget

I’ve been trying to take my time to make our first run of metal models look as good as I can so we can take photographs and videos to build our Kickstarter page and attract people to our game over the next few months. It fits well with a long-time personal goal of mine: learn to paint non-metallic metals (NMM). On the other side of the coin is the mounting pressure to get it done already so we can take those pictures, make that video, and get on with the other 1000+ things I should be doing to get our game ready.

Bernie and I have developed a workflow that has made the process as fast as possible without skimping on quality. We work together on weekends, Bernie applying multiple thin base coats on our models while I layer in the shadows and highlights and work on the fiddly details. During the week I work as much as I can to finish the models.

Nix, with several thin base coats. Now it’s my turn to bring the details to life.

Nix, with several thin base coats. Now it’s my turn to bring the details to life.

Artemis with the beginnings of skin highlights

Artemis with the beginnings of skin highlights

Gadget, base coated

Gadget, base coated

I’m having a lot of fun. We spent most of last year designing Omicron Protocol, figuring out how to run our project, and introducing people to the game at conventions. What painting I did was pure tabletop quality crunch just to have something to demo with. Prior to this project I was painting at least a mini a week and developing my skills and really enjoying it. Having an excuse to challenge myself to paint well is a luxury for me.

I’m also getting more comfortable with NMM, I’m developing an eye for what looks right and making fewer mistakes.

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What can I improve on? Let me know where I’m falling short!