Many of you this week saw this beautiful new illustration posted on our social networks. You probably don’t fully know how much time and work our artist, Viktor Kolodiazhnyi, put into this piece of art.
We have done a lot of thinking over the last few months about what kind of game Omicron Protocol is. We started our journey by standing on the shoulders of giants. We knew we wanted to make a game to rival our favorite games in the genre that brought us together as friends, games like Guild Ball, X-Wing, and Malifaux. We wanted unique characters, small scale skirmish, competitive balance, and most of all a minimum of negative play experiences.
Our schedules are getting hectic as we get closer to summer and our Kickstarter campaign. I say that not just excuse myself for being a day late but also to excuse myself for not have anything very cohesive to write about. There are some projects I have been working on that fit into the WIP Wednesday theme: I have been porting our game to Tabletop Simulator, and I finally started painting our updated Pai sculpt.