Playtesting

September 2023 Recap - Lunar Rush is almost here!

Hello Dead Alive Games Community!

September went by quickly, but it was a quiet month with a lot of "behind the scenes" work getting Lunar Rush ready for fulfillment and distribution, as well as getting Cyber Pet Quest's first official prototype made and sent out to content creators in October.  The big news is, LUNAR RUSH has started fulfilling (in Asia) and will be fulfilled in US/CAN/UK/EU in the next 2-3 weeks, and Rest of World in 3-4 weeks!


This Month's Topics:

  • Lunar Rush

  • Cyber Pet Quest

  • Essen SPIEL


Lunar Rush Updates

THE GAMES ARE ALMOST HERE! Or in the case of some places in Asia, people already got their games! The fulfillment companies we are working with for each region of the world have been very busy the last month, so even though some of them had the game, they weren't able to get to fulfillment until now.  For specific regions, see the update below!

US/CAN: The ship arrived on-time in NYC port, and then arrived to Flat River Group on time on 9/25. Unfortunately they have a few other projects they are fulfilling ahead of ours, but they should be able to get to Lunar Rush in the next 2-3 weeks. We have set a "street date" of 10/20 (for US only) in anticipation of this!

UK/EU: The boat landed in early September, but there were some delays in the UK customs processing. Spiral Galaxy now has all the games and will be fulfilling in the next fortnight if no other issues pop up!

RoW: VFI was busy almost the entire month of September. They did get the game out to backers in China, Hong Kong, and nearby countries where they fulfill directly. For Australia/New Zealand, the product has been sent to Aetherworks and should be fulfilled in the next 3-4 weeks. There are a few other hubs in Taiwan, Japan, etc... that should also be fulfilling in the next 2-3 weeks. With that said, we will be having a "Launch Party" at Gamescape San Francisco on 10/21 to celebrate the game getting to most of our backers. If you live in the SF Bay Area, please keep come for some free demos, food, and raffles!


Cyber Pet Quest

For September, we worked hard on getting a "vertical slice" of the game (meaning, a small sample of the game) made into a prototype, so that we can begin to send the game out to previewers and content creators ahead of our Kickstarter in early 2024. ALL of the art for our Items, Charms, CyMS (enemies) are now done, and we're more than halfway done with the location card art.

Partial completed prototype

If you want to help us name some cards, and have YOUR NAME listed in the credits of the game, pay attention to our Facebook Group every week so you can suggest a name! If we like your name the best, that name will go onto the final card for the game AND you'll be credited in our game rulebook!


New Art

Here's some more art done by our team of artists for the game!

Top 2 images by Maria Zvonkova, middle 2 images by Zach Leo, and bottom 4 by Alex Pei

You might have noticed we mentioned that the Kickstarter is now in Q1 2024 instead of Q4 2023. After evaluating all the polish we want to do with the game, and the art we'd like to include, we decided to push the Kickstarter back a quarter to give us more time to make an awesome game for y'all. So keep checking these monthly newsletters for our Kickstarter update as we get closer to the end of the year!


Essen

Essen SPIEL 23 is coming up, and Dead Alive Games will have a booth there. It'll be in Hall 2, 2B131, sharing it with our good friend Ta-Te Wu from Sunrise Tornado. If you're at SPIEL, come check us out. We'll have Lunar Rush available to demo and purchase (limited deluxe editions), and if there's free table space/time, a prototype of Cyber Pet Quest will be there too!

Booth 2B131

An that's a wrap! Till next month!

Brendan & Bernie

July 2023 Recap - Cyber Pet Quest, Fulfillment, and GenCon!

July 2023 Recap - Cyber Pet Quest, Fulfillment, and GenCon!

July was a relatively quiet month where we did a lot of playtesting of Cyber Pet Quest and preparation for GenCon, as well as wrangle the logistical beast that is shipping and fulfillment for Lunar Rush and Omicron Protocol - Critical Condition Expansion. We are now 2 days away from GenCon 2023 starting, so if you're headed to GenCon, PLEASE come by Booth 2932 to say hi to us and check out the games!

June 2023 Recap - Playtesting, Fulfillment, and Origins!

June 2023 Recap - Playtesting, Fulfillment, and Origins!

Time just keeps on flying by! We just got back form 4-days at Origins Game Fair in Columbus, OH, and Bernie completed his big Midwest trip where he visited game stores in Fargo, Sioux Falls, Omaha, Des Moines, Ames, and Minneapolis. Maybe you'll see some of our games in those store in the near future! :) There'll be some photos at the end of the newsletter for you to check out!

May 2023 Recap - Fulfillment, Manufacturing, and KUBLA!

May 2023 Recap - Fulfillment, Manufacturing, and KUBLA!

Another month has gone by and we just got back from 4-days at KublaCon, a big local convention in the San Francisco Bay Area, thus the slight delay in getting the newsletter out! More on KublaCon update at the end of this update.

Apr 2023 Recap - Awards, Fulfillment, Manufacturing, and GAMA Expo!

Apr 2023 Recap - Awards, Fulfillment, Manufacturing, and GAMA Expo!

It’s been a while since we updated our blog, and we realized that all the useful information about what we’re doing is sent out every month in our newsletter and Kickstarter updates, so why not put them here for everyone to see? So, we’ll start with last month’s update, and will post the May recap soon!

We have TONS of stuff to update on this month, and all of it is good news. The most exciting news is that Omicron Protocol has made it onto the list of Origins Awards finalists in the categories of "Best Miniatures Game" and "Best 3D Art" (for Jugger the Elephant)! The recognition has us over the moon right now (pun intended). A big "Thank you" to the jury for choosing us! We'll post official links to the nominations once they're officially announced. In the meantime, these are the photos I took at the Media First Look event at GAMA Expo.

Tabletop Simulator WIP

Tabletop Simulator WIP

We’ve been working furiously to get everything ready for our Kickstarter launch date, May 20. Among the most important things we want to accomplish is our Tabletop Simulator mod so that people can try our game for themselves or playtest with friends and family around the world. The bare minimum is done, which just includes uploading all of our cards, mat, standees, and tokens. Now we want to make the experience of playing as painless as possible.

The JoCo Cruise 2019 Experience!

The JoCo Cruise 2019 Experience!

Howdy! Alright, this post is super late, since the JoCo Cruise happened in March, but better late than never right?

As some of you may know, JoCo Cruise is the “Jonathan Coulton” cruise for games, writing, art, crafting, and all sorts of geekdom. When I went for the first time last year, thanks to good friends Geordan and Audrey telling me about it, all I knew about it was that it was a “board game cruise”. Board games for 7 days straight on a boat with unlimited food? YES PLEASE!

A Massive Rules Streamling - Print and Play v1.3 is READY!

A Massive Rules Streamling - Print and Play v1.3 is READY!

Ok, it’s been a LONG while since I wrote a regular blog. Do you guys miss me? ;)

Well, Brendan and I have been crazy busy demoing as well as streamlining any “kinks” in the rules where it causes our demo-ers and playtesters to go “huh?” Since we did so many rounds of playtests at Adepticon, we were able to come up with some pretty neat rules simplification that led to the new PRINT AND PLAY V1.3! After playtesting these rules a little bit, we definitely feel that the game is much smoother and easier to learn and play. We hope you will try it out by downloading it and giving us feedback in the survey links we have in the “READ ME FIRST” PDF file.

https://www.deadalivegames.com/omicronprotocol/print-and-play

Tabletop Simulator & the New Pai

Tabletop Simulator & the New Pai

Our schedules are getting hectic as we get closer to summer and our Kickstarter campaign. I say that not just excuse myself for being a day late but also to excuse myself for not have anything very cohesive to write about. There are some projects I have been working on that fit into the WIP Wednesday theme: I have been porting our game to Tabletop Simulator, and I finally started painting our updated Pai sculpt.