Back in early summer we were looking for ways to involve you and the rest of our community more in the development of our game. Many of our game scenarios represent big plot points in our story arc, we had 2 scenarios ready which we had not written yet as stories and our friend William Brown at Hungry Gamer suggested we let our facebook community tell us what they wanted to see. First we had a vote on which scenario, and then assemble to the 2 teams to play.
Our schedules are getting hectic as we get closer to summer and our Kickstarter campaign. I say that not just excuse myself for being a day late but also to excuse myself for not have anything very cohesive to write about. There are some projects I have been working on that fit into the WIP Wednesday theme: I have been porting our game to Tabletop Simulator, and I finally started painting our updated Pai sculpt.
It’s been a busy couple of weeks for Bernie and myself. Starting on the 9th we did LVO, a BackerKit playtest meetup during the week, and then OrcCon in LA This last weekend. During this week and a half we still met up to work on the game 3 nights, doing some major revisions on the rulebook (stay tuned, playtesters) and working through some difficult balancing issues. How, you ask, did I find time for our favorite Mountie? I’m not even sure, but I did find time - that’s what matters.
I mentioned last week that non-metallic metals are easier to learn for me on our models because there is very little metal to paint. If I’m painting a belt buckle and it looks wrong it’s a matter of a few seconds to start over and try something new. It takes a little longer for a rifle or a knee pad, but I find these are not too discouraging as well. This week I started on Flash, and Flash has the biggest piece of metal in the game so far - his drone.