Progress continues on the Animals prototypes. After a minor setback where I ordered Jane in the wrong size I am back on track with some painting. We have had our Peacemakers and Survivalists done for so long, I forgot how fun it is to see our characters come to life in 3 dimensions.
With the 12 initial models painted and photos and video in the works, I finally get to dig in to a project I hoped to have done way back in December - the deluxe demo board. We have had some fun misadventures with this project already, like shopping for materials with a broken foot, finalizing the design on the fly in Lowes 15 minutes before they closed, and Bernie amazingly sawing our huge styrofoam sheet down to size in the parking lot with a pencil.
It’s time for another entry of “Game Design Thoughts”!
This time, we’ll focus on the Animals faction, which we just revealed last week officially. As many have seen, we’ve started playtesting them again, after putting them away for a few months. Before we stopped testing them last time (September 2018 time frame), they were balanced against both the Peacekeepers and Survivalists. Since then, we’ve definitely made some changes to the game, namely to the CyMS, and we made the Peacekeepers’ range strength a lot higher over the last few months. So we thought, “Animals should be balanced, if not too weak now, against the PK.”. Boy were we wrong!
Many of you have heard us talking about this in passing, some have seen them in the wild, so to speak, and enthusiastic visitors of our website have seen them posted in the past week. But today, we would like to announce the 3rd team that we have designed, the Animals! Big thanks to Amit Thulasidasan for the character art and Viktor Kolodiazhniy for the faction logo.